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FPGA use in Image Processing Applications and Virtual Reality Gaming

Posted by Nadeesha Thewarapperuma

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Jul 22, 2015 10:18:35 AM


Image Processing Applications

     Vision-enabled robots are found in a number of different settings. In large-scale factories, these robots are part of machine vision systems. The robots monitor the assembly line to identify, predict, and detect jams. In addition to machine vision applications, robots are also used in repetitive medical surgeries. For example, they are used in laser control settings such as Lasik eye surgery.

      Basic vision-enabled robots are capable of identifying the right object from a number of others that are present. An external camera acquires an image, locates the part, and sends the coordinates of the location as an input, enabling the robot to pick it up and use it.

     If a setting needs a high degree of accuracy, then the company will need a robot that uses a high-powered camera with a real-time video feed. This means that the robot is always aware of its external surroundings. Mobile robots are equipped with this feature so they can navigate and avoid any obstacles along the path. For example, autonomous tractors which plow fields will need to navigate around obstacles. Most of these image processing systems are powered using sophisticated FPGA. 

virtual_reality_gaming-1Virtual Reality Gaming

     Virtual reality applications require sophisticated FPGA that can process images in real-time settings. Algorithms will need to simultaneously process the user's actions and any imagery in a game. In 2014, Montreal-based Vrvana launched a crowdfunding campaign on Kickstarter to develop the company's premium virtual reality headset, Totem.

    Compared to other models that are in the market, the difference in the Totem lies in its visual display. The Totem VR headset responds to the user's every movement, including every turn and swivel of the head. The resolution includes a 1080 HD OLED display. The lenses will use an RGB panel instead of a PenTile Matrix, meaning that there will be 33% more subpixels, reducing the screendoor effect.  The hardware acceleration will take care of pre-lens distortion and sensor fusion, enabling low latency between the user's actions and the on-screen display.The real-time video processing was enabled by a 7 Series Xilinx FPGA.

    To let the player feel that they are immersed in the game, the developers allowed for 90 degree field of view and enabled all sounds with spatial awareness (binaural HRTF) so the user knows exactly where they are coming from.

    2016 seems to be the year of virtual reality. The Vrvana Totem, the Oculus Rift, and Sony's Project Morpheus will all see a release next year. Pre-orders are available and all three VR headsets have a minimum price of $500.

    EarthTron specializes in both Altera FPGA and Xilinx FPGA. We currently deal with several 7 Series Xilinx FPGA, including the Virtex 7 series and Kintex 7 series. Currently, we have stock of six Xilinx XC7VX690T-2FFG1158I. The Xilinx FPGA are factory-sealed and a COC is availableClick here for pictures and other applications of Xilinx Virtex 7.

Special Pricing On: XC7VX690T-2FFG1158I


Check out our previous blog on image processing software.

Are you in the market to buy FPGA? Check out these guidelines that every purchasing agent should follow.


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Topics: FPGA, Altera, gaming

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Special Pricing On: XC7VX690T-2FFG1158I